Description
Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art?
Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.
More than just a source of "recipes," this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques
Topics and features:
- Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses
- Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects
- Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory
- Suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book
- Supplies supplementary course material for students at the associated website, http: //szeliski.org/Book/
Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
Author: Richard Szeliski
Publisher: Springer
Published: 01/05/2022
Pages: 925
Binding Type: Hardcover
Weight: 6.80lbs
Size: 11.10h x 8.27w x 2.05d
ISBN13: 9783030343712
ISBN10: 3030343715
BISAC Categories:
- Computers | Software Development & Engineering | Computer Graphics
- Technology & Engineering | Electronics | General
- Technology & Engineering | Materials Science | General
About the Author
Dr. Richard Szeliski has more than 40 years' experience in computer vision research, most recently at Facebook and Microsoft Research, where he led the Computational Photography and Interactive Visual Media groups. He is currently an Affiliate Professor at the University of Washington where he co-developed (with Steve Seitz) the widely adopted computer vision curriculum on which this book is based. He was awarded the IEEE Computer Society PAMI Distinguished Researcher Award in 2017 and is an IEEE and ACM Fellow.