Description
Python, PyGame and Raspberry Pi Game Development
Chapter 1: What Is a Programming Language?
Chapter 2: What Is Python?
Chapter 3: Introducing Python
Chapter 4: Breaking Free from the Interpreter
Chapter 5: Making Decisions
Chapter 6: Making the Raspberry Pi Repeat Itself
Chapter 7: Container Data Types
Chapter 8: Introduction to IDLE running on the Pixel Desktop
Chapter 10: Designing Your Game
Chapter 12: User-Defined Functions
Chapter 13: File Input and Output
Chapter 14: Introducing Object-Oriented Programming
Chapter 15: Inheritance, Composition, and Aggregation
Chapter 17: Model View Controller
Chapter 18: Sound
Chapter 19: Finite State Machines
Chapter 20: Invaders
Chapter 21: Simple Electronics with the GPIOs
Chapter 22: Copycat Game
Chapter 23: Couch Multi-Player Quiz Game
Author: Sloan Kelly
Publisher: Apress
Published: 05/29/2019
Pages: 389
Binding Type: Paperback
Weight: 1.28lbs
Size: 9.21h x 6.14w x 0.85d
ISBN13: 9781484245323
ISBN10: 1484245326
BISAC Categories:
- Computers | Programming | Games
- Computers | Languages | Python
About the Author
Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.