Python, Pygame, and Raspberry Pi Game Development


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Python, PyGame and Raspberry Pi Game Development
Chapter 1: What Is a Programming Language?

Chapter 2: What Is Python?

Chapter 3: Introducing Python

Chapter 4: Breaking Free from the Interpreter

Chapter 5: Making Decisions

Chapter 6: Making the Raspberry Pi Repeat Itself

Chapter 7: Container Data Types

Chapter 8: Introduction to IDLE running on the Pixel Desktop

Chapter 9: Basic Introduction to PyGame

Chapter 10: Designing Your Game

Chapter 11: Game Project: Bricks

Chapter 12: User-Defined Functions

Chapter 13: File Input and Output

Chapter 14: Introducing Object-Oriented Programming

Chapter 15: Inheritance, Composition, and Aggregation

Chapter 16: Game Project: Snake

Chapter 17: Model View Controller

Chapter 18: Sound

Chapter 19: Finite State Machines

Chapter 20: Invaders

Chapter 21: Simple Electronics with the GPIOs

Chapter 22: Copycat Game

Chapter 23: Couch Multi-Player Quiz Game

Chapter 24: Conclusion


Author: Sloan Kelly
Publisher: Apress
Published: 05/29/2019
Pages: 389
Binding Type: Paperback
Weight: 1.28lbs
Size: 9.21h x 6.14w x 0.85d
ISBN13: 9781484245323
ISBN10: 1484245326
BISAC Categories:
- Computers | Programming | Games
- Computers | Languages | Python

About the Author
Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.